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Rimworld wall lights.
Larger roofed areas can be built with the use of interior walls as pillars.
If something happens to the wall you ve placed it on or you build a wall in front of it the light will be destroyed.
Revived from an old and lost mod on the ludeon forums by itchyflea vas.
A simple mod that adds walls with integrated lights to the game.
These lights are meant to be placed on a tile in front of a wall and rotated in place.
Interior areas built larger than this will remain partially unroofed.
The wall lights mod adds a new light object that can be mounted on walls.
Wall lights will allow you to gain space in all rooms instead of wasting tiles with standing lamps.
Yellow magenta cyan rose violet azure spring green chartreuse and orange.
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There are three varieties of colored light.
Also includes wall sun lights requires colored lights research because purple.
When enabled it will add new lights with the colors.
They play very nicely with all sorts of workbenches and furniture.
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Activate the mod in the mod menu in the game.
The functionally is identical to the regular standing lamp but an aesthetic variant.
The wall lights use 15 of power and take steel x5 to build.
Unzip the contents and place them in your rimworld mods folder.
A roof is an area of cover from the elements.
Red blue and green.
Can be configured like the regular wall lights.
They must be placed on an impassable tile facing a passable one.
Discussion screenshots and links get all your rimworld content here.
Can be disabled if you have no use for them.
By using colored lights near each other you can combine the colors.
A roof can extend up to 6 tiles from a wall so roofed interiors have a maximum size of 12 cells across the shortest side.
I tend to use torches more than lamps i beat the game for the first time on cassandra rough and didn t use any lamps but that might change with the a15 balance change of torches.