Look for this safe in the control room of the magnetosphere.
Prey unlock locked maintenence doors.
Showing 1 4 of 4 comments.
The keycode for this door is 8714.
Knowing where to get the codes and keys you need makes life just a tiny bit easier.
This will be the first time you find a locked door of this nature in prey and past it is where the story really.
In prey codes more specifically keycodes are used to open various doors and enter specific areas.
These can often be found in emails on notes and through transcribe messages.
May 14 2017 2 29pm help getting locked maintenance access panel in the volunteer quarters in the ceiling is an access maitanence panel that is locked anyone know how to get it open.
Prey general discussions topic details.
If you can t get on top of it there s probably a maintenance panel somewhere for you to crawl through.
Magnetosphere control room safe.
Everyone has said found another way around but more specifically look around and see if you can climb up somewhere and drop into the room in question.
Keycards have to be collected then used on the specific locked door.
We already covered how to find the secret stun gun in the neurmod division and now its time for a full breakdown of the safe codes and door lock keycodes for all those players who can t be bothered to do the sleuthing necessary to discover these passwords themselves.
If you know the code you can input and unlock doors or safes at any time.
Thankfully keycodes don t need to be found.
There are two types of door safe locks keycards and keycodes.
In the neuromod division on the 2nd floor there is a maintenance tunnel behind a few boxes that you can get in.
It s impossible to get through it without the access code which is randomly generated by the way.
You can unlock the keycode for this tunnel by reading the note on kimberly bomo s body.
Locked maintenance tunnel in neuromod division.
During the detour mission in prey you ll come across a locked door leading to the arboretum.
Some safe and door keycodes are always the same while others are randomized between each playthrough of the main story.
This essentially takes you inside the roof overlooking the middle of the neuromod division.